COVID-19 brought a lot of changes in the world. From the way we interact with each other to doing day-to-day business. As a result, we are forced to explore alternatives on how to do things. And one of them includes virtual reality.
With the virus still out there, it’s a terrible time to be out of the house. As a result of self-quarantine, global happenings are put on hold. From festivals to museums, the pandemic left the streets empty and institutions bare
In a restless public world that thrives on in-person interaction, the loss of an audience is tragic. No more live performances in music halls and concert venues, no more art fairs and galleries. Even Hollywood is ditching the cineplex and opting to release their movies in the digital arena.
The world is making its exodus toward online platforms. Apart from streaming services, virtual reality offers a great avenue for people to pursue the activities they did pre-COVID.
With social distancing being the new norm, among many other things, virtual reality offers a great promise. By providing computer-generated sensory experiences, the technology takes over a person’s senses. Virtual reality creates images and sensations, immersing its user in a unique simulated environment.
Virtual Reality Offers Great Potential in a Post-COVID Gaming World
From novel life-saving medical techniques to entertainment, people turn to virtual reality to bring life to the bleak year. One of the areas of the technology that’s gaining traction fast is in VR games on PC.
Despite the widespread effect of COVID-19 on everything in the world, the gaming industry carries on. The $120 billion industry is expected to thrive even further with a forecasted compound annual growth rate of 12 percent.
Experts also expect a growing competition within this niche, from Google to Facebook. Apple, for one, invested over $100 million on NextVR, hoping to become a major player in the virtual reality technology. The company is also banking on providing virtual experiences for live sporting events, from the NBA to WWE.
What Is the Potential Impact of Virtual Reality on the Gaming Industry?
Despite the drastic negative impact of COVID-19 on many economic sectors, the gaming industry appears to remain afloat. And with people stuck at home, there is a significantly accelerated use of virtual reality. In fact, people turn to the augmented reality experience for their entertainment.
In one of these virtual reality events, Houston-based rapper Travis Scott held a Fortnite concert. It drew around 12 million Fortnite players, which is roughly the same size as an average Monday Night Football viewership. The event was viewed over 45 million times, making it the biggest single event for Fortnite in terms of attendance.
COVID-19 Made Virtual Reality a Part of the New Normal
Amid the coronavirus outbreak, people are changing their way of life. And with these unprecedented times, virtual reality offers wonderful alternatives that could well translate for long-term use.
Nash Kingston is a stay-at-home astronaut who loves cheeseburgers and puzzle games.